π Element Graph β
D3 β
Write a python script to convert the config into a json that D3 treemap can use. So you don't have to worry about updating both
There shouldn't be a node called overview, so use the name in the sidebar, not the file name
https://observablehq.com/@d3/force-directed-graph/2?intent=fork
Object Value Change β
Observable Temporal Force Directed Graph
Value Addition
Value Subtraction
Saves Time
Wastes Time
Simplifies
Complicates
DecreasesRisk
Increase Risk
Organizes
Disorganizes
Integrates
Disintegrates
Connects
Disconnects
Reduces Effort
Increases Effort
Avoids Hassles
Embraces Hassles
Reduces Cost
Increases Cost
Increases Variety
Reduces Variety
SensoryAppeal
Obscures(SensoryAppeal)
Informs
Disinforms
Adds Access
Removes Access
Removes Value Subtraction
Removes Value Addition
Example of an Object's Value β
- Text
- RequiredMoto
- Force required
- Direction of travel
- Instruction for what to do next.
- Number
- Density
- TreeCount
- ViaSequenceNumber
- MotoPhraseNumber
- StepCount
- Location
- TargetLocation in the Eco.
- PotentialMicrosite
- Array
- MotoPhrase
- Set of Submotos
- ViaSequence
Outcome > Output β
False value is a bunch of features that Planters don't use. The value of a stump is not its color (HexadecimalValue, RGB values), rather value comes from the stump's PotentialMicrosites. The ViaFactor(PotentialMicrosite, FlagSite) gives the EcoFactor(Stump) value
Theorem the name of an object, while Problem is the object's values and methods.
Value Exchange β
The value exchange of woven fiber neighbors is the tension force holding each other in place. Warp Weft. ForceExchange.
Subsystems give each other value.
The ViaFactor(GoodMicrosite, FlagSite) gives the EcoFactor(Stump) value. The stump gives Via value by providing PotentialMicrosite.
The exchange doesn't need to be mutually beneficial. Both ValueAddition or (ValueAddition + ValueSubtraction).
What does paired Object get in return?
Value Chain β
Also known as a Value Stream.
Value is added along a Phrase of steps. Like Bioamplification of poison in Predatory Birds
- Exponential
- [Addition of MarginalGains Infographic]
MotoFactorValue β
MotoFactorValue Addition
Moto Saves Time β
- FlagMoto while Walking away.
- Use one forceful ScreefMoto instead of many weak ScreefMotos.
- FootScreef a thin DuffLayer instead of bending over to SpadeScreef.
Moto Simplifies β
- MotoShape
- HighFlag your LineIn to make it easier for the Planter in a neighbouring piece to see their piece boundary lines.
Moto Reduces Risk β
- SpadeProbe the soil to reduce the risk of hurting your wrist by hitting a subsurface rock.
- Reduce the risk of injury by learning how to fall properly.
- Use ArmBalance to reduce the risk of Falling.
Moto Connects β
- AbsorbMoto allows smooth transitions between Motos.
- Use ArmAbsorb to redirect Spade during SpadeMotos.
Moto Reduces Effort β
- Remove Clothing Layer to reduce your body's need for sweat.
- Stick Spade in the ground when you get to the cache to avoid having to pick it up from the ground when you return to the Eco.
Moto Avoids Hassles β
- BodyRotate before BodySlot to prevent BagSnag
- Any Snag is a hassle
- ArmBlock to prevent getting hit with a branch in the face.
- Adjust your bags to avoid getting abraisions on your hips.
Moto Reduces Cost β
- Flag is a cost in money terms and Planter resources too.
Moto Increases Variety β
- HandClose is more versitile than FootClose.
Moto SensoryAppeal β
- Not listening to music with headphones, so you can hear the Attributes of the soil.
Moto Informs β
- SpadeProbe to feel the ground instead of only using vision for MicrositeSelection.
Moto Access β
- Fold a plant out of the way of Hole.
- Moto a branch out of the way when walking through Slash or a residual patch.
MotoFactorValue Subtraction
Moto WastesTime β
- Deadwalking
Moto Complicates β
Moto Increase Risk β
- Walking on wet logs
Moto Disorganizes β
- GhostLine
Moto Disintegrates β
Moto Disconnects β
Moto Increases Effort β
- Climbing over a SlashPile instead of going around it.
Moto EmbracesHassles β
Moto IncreasesCost β
- FlagRipError so that the flag is longer than it needs to be.
Moto Reduces Variety β
- LimitedRangeOfMotion
- Tight Clothing
- Not planting Ambidextrously
Moto Obscures (SensoryAppeal) β
- ThickGloves so you can't feel your PlantingHand
- HiddenByPlanter
- You can't see the hole because your arm is in the way
Moto Disinforms β
Moto RemovesAccess β
- HoleCollapse
MotoSelection.MotoEvaluation - "Is that the best move for the current BetaInstance" - Neuro.Judgement - All evaluations are judgements. See Kahneman - What is the most valuable move gi - Which move solves the current state?
Energy to move.
Knowing where to go
- Via
Knowing how to move
- MotoSelection
Required Tools
- A spade is more valuable than an extractor since it can solve more problems more efficiently. A spade solves the same problems as an extractor and can solve even more problems than an extractor.
ViaFactorValue β
ViaFactorValue Addition
Via Saves Time β
- Most direct Via
- Minimium ObstacleDensity
Via Simplifies β
- A ViaCurve is more simple than ViaShape.
Via Reduces Risk β
Via Organizes β
Via Integrates β
Via Connects β
Via Reduces Effort β
- Most direct Via
- Minimium ObstacleDensity
Via Avoids Hassles β
Via Reduces Cost β
Via Increases Variety β
Via SensoryAppeal β
Via Informs β
Via Increases Access β
ViaFactorValue Subtraction
Via Wastes Time β
Via Complicates β
Via Increase Risk β
Via Disorganizes β
Via Disintegrates β
Via Disconnects β
Via Increases Effort β
Via Embraces Hassles β
Via Increases Cost β
Via Reduces Variety β
Via Obscures (SensoryAppeal) β
Via Disinforms β
Via Removes Access β
EcoFactorValue β
EcoFactorValue Addition
Eco SavesTime β
- ObstacleDensity
- A Microsite is more Valuable after it has been Screefed. Unless the soil is very thin and the Screefing destroyed the Microsite.
Eco Simplifies β
Eco ReducesRisk β
Eco Organizes β
Eco Integrates β
Eco Connects β
Eco ReducesEffort β
- Easy HoleMoto in CreamyEco is HighEcoValue.
- Strenuous SlashMoto in SlashyLand is LowEcoValue.
Eco AvoidsHassles β
Eco ReducesCost β
Eco Variety β
Eco SensoryAppeal β
Eco Informs β
Eco Access β
EcoFactorValue Subtraction
Eco Wastes Time β
Eco Complicates β
Eco Increase Risk β
Eco Disorganizes β
Eco Disintegrates β
Eco Disconnects β
Eco Increases Effort β
Eco Embraces Hassles β
Eco Increases Cost β
Eco Reduces Variety β
Eco Obscures (SensoryAppeal) β
Eco Disinforms β
Eco Removes Access β
NeuroFactorValue β
NeuroFactorValue Addition
Neuro SavesTime β
Neuro Simplifies β
Neuro ReducesRisk β
Neuro Organizes β
Neuro Integrates β
Neuro Connects β
Neuro ReducesEffort β
Neuro AvoidsHassles β
Neuro ReducesCost β
Neuro Variety β
Neuro SensoryAppeal β
Neuro Informs β
Neuro Access β
NeuroFactorValue Subtraction
Neuro WastesTime β
Neuro Complicates β
Neuro IncreaseRisk β
Neuro Disorganizes β
Neuro Disintegrates β
Neuro Disconnects β
Neuro IncreasesEffort β
Neuro EmbracesHassles β
Neuro IncreasesCost β
Neuro ReducesVariety β
Neuro Obscures (SensoryAppeal) β
Neuro Disinforms β
Neuro RemovesAccess β
MotoValue β
- Successful SpadeProbe PositiveEcoTest. The Spade goes in deep enough to bury the seedling's roots.
- HoleOpen gives value to InsertTree
RelativeValue β
- TallPersonBeta
- "That ContactSurface isn't useful for me"
- TeamPlant
ViaValue β
EcoValue β
- RockCap is not valuable for planting.
- CreamyEco
Value is added along the chain of steps. PlantingPhrase
MicrositeValidation Threshold MinimumValue
- SoilAttributes
- ObstacleCover
Microsite gets more and more valuable until the hole is closed
How to Read the Diagram β
EyePath
Phrase
UX
(State)Attencide β
Anything that a Planter needs to remember during a planting Phrase.
ViaState
MotoState
Relationship β
Degree of Influence β
Object β
Hierarchy β
Timeline β
- Use Common Time like how dancers count to 8
- Use Code snippets to write abbreviated names to insert Tags or ObjectName
- Rythm
- SequenceDiagram
- BetaSequence
- Staves
Arc the same shape as factors
ViaTime
The shape of the arc is the same shape as the factors' icons. Moto is parabolic, Via is absolute, Neuro has a Cusp, Eco is square
There are no BetaArcs, only BetaFactorArcs
Related Terms β
Web
- Web of Connections
- Connections between Subsystems
Tree
- Object Hierarchy
Network
- High Complexity
Connectome
Graph
https://visiblenetworklabs.com/guides/relationship-mapping-for-public-health/
https://www.nytimes.com/interactive/2019/04/03/world/white-extremist-terrorism-christchurch.html
https://www.nytimes.com/interactive/2019/01/26/us/politics/trump-contacts-russians-wikileaks.html
https://www.nytimes.com/interactive/2020/12/17/world/europe/britain-covid-contracts.html
https://www.nytimes.com/interactive/2021/12/15/us/mayfield-kentucky-tornado-damage.html
https://www.nytimes.com/interactive/2017/10/30/us/politics/papadopoulos-russia-trump.html
https://www.nytimes.com/interactive/2022/08/09/technology/ukraine-internet-russia-censorship.html
https://www.nytimes.com/interactive/2018/05/09/us/politics/michael-cohen-shell-company.html
https://www.nytimes.com/interactive/2017/04/05/business/dealbook/Trumps-Web-of-Business-Ties-.html
π
DevNotes β
- Use Code snippets to write abbreviated names to insert Tags or ObjectName
DevState β
`TagsToHeaders: False`
PageTags
- "Dev.Object.ObjectCard.Analogy.AOE3"
- "Dev.Object.ObjectCard.Comparison(ObjectCards)"
- "Dev.Object.ObjectComposition"
- "Dev.Object.ObjectDescription"
- "Dev.Pictogram"
- "Dev.Pictogram.PictogramComparison"
- "Dev.VennDiagram"
- "BetaGraph"
- "BetaGraph.ColorCode"
- "BetaGraph.ColorCode.Highlight"
- "BetaGraph.DirectRelationship"
- "BetaGraph.EcosystemMap"
- "BetaGraph.EcosystemMapPie"
- "BetaGraph.EcosystemMapPie.CentralObject"
- "BetaGraph.EcosystemMapPie.ConcentricRings"
- "BetaGraph.EcosystemMapPie.ConcentricRings.RingLabel"
- "BetaGraph.EcosystemMapPie.PieSection"
- "BetaGraph.ElementAction"
- "BetaGraph.ElementAction.Enable"
- "BetaGraph.ElementAction.Produce"
- "BetaGraph.ElementDependencies"
- "BetaGraph.ElementImportance"
- "BetaGraph.ElementImportance.DegreeOfInfluence"
- "BetaGraph.ElementRole"
- "BetaGraph.ElementValue"
- "BetaGraph.ElementValue.CreateValue"
- "BetaGraph.ElementValue.EcosystemValueProposition"
- "BetaGraph.ElementValue.ObjectEvaluation"
- "BetaGraph.ElementValue.ElementValueChain"
- "BetaGraph.ElementValue.ElementValueExchange"
- "BetaGraph.ElementValue.ElementValuePictogram"
- "BetaGraph.ElementValue.ElementValueType.AvoidsHassles"
- "BetaGraph.ElementValue.ElementValueType.Connects"
- "BetaGraph.ElementValue.ElementValueType.Informs"
- "BetaGraph.ElementValue.ElementValueType.Integrates"
- "BetaGraph.ElementValue.ElementValueType.MakeMoney"
- "BetaGraph.ElementValue.ElementValueType.Motivation"
- "BetaGraph.ElementValue.ElementValueType.Organizes"
- "BetaGraph.ElementValue.ElementValueType.ProvidesAccess"
- "BetaGraph.ElementValue.ElementValueType.Quality"
- "BetaGraph.ElementValue.ElementValueType.ReducesCost"
- "BetaGraph.ElementValue.ElementValueType.ReducesEffort"
- "BetaGraph.ElementValue.ElementValueType.ReducesRisk"
- "BetaGraph.ElementValue.ElementValueType.SavesTime"
- "BetaGraph.ElementValue.ElementValueType.SensoryAppeal"
- "BetaGraph.ElementValue.ElementValueType.Simplifies"
- "BetaGraph.ElementValue.ElementValueType.Variety"
- "BetaGraph.ElementValue.ValueAddition"
- "BetaGraph.ElementValue.ValueCapture"
- "BetaGraph.Hardware.Screen"
- "BetaGraph.Hardware.Whiteboard"
- "BetaGraph.LevelOfComplexity"
- "BetaGraph.MetroMap"
- "BetaGraph.NodeSize"
- "BetaGraph.PostIt"
- "BetaGraph.Phrase"
- "BetaGraph.Phrase.ContiguousObject"
- "BetaGraph.Phrase.FinishObject"
- "BetaGraph.Phrase.InfraObject"
- "BetaGraph.Phrase.ReorderPhrase"
- "BetaGraph.Phrase.PhraseInsertion"
- "BetaGraph.Phrase.PhrasePop"
- "BetaGraph.Phrase.PhrasePush"
- "BetaGraph.Phrase.PhraseSplice"
- "BetaGraph.Phrase.StartObject"
- "BetaGraph.StakeholderMap"
- "BetaGraph.Symbols"
- "BetaGraph.Timeline"
dev/BetaGraph.md, , dev/BetaGraph.md, , dev/BetaGraph.md, , dev/BetaGraph.md, , dev/BetaGraph.md, , dev/BetaGraph.md, , dev/BetaGraph.md, , dev/BetaGraph.md, , dev/BetaGraph.md, , dev/BetaGraph.md, , dev/BetaGraph.md, , dev/BetaGraph.md, , dev/BetaGraph.md, , dev/BetaGraph.md, , dev/BetaGraph.md, , dev/BetaGraph.md, , dev/BetaGraph.md, , dev/BetaGraph.md, , dev/BetaGraph.md, , dev/BetaGraph.md, , dev/BetaGraph.md, , dev/BetaGraph.md, , dev/BetaGraph.md, , dev/BetaGraph.md, , dev/BetaGraph.md, , dev/BetaGraph.md, , dev/BetaGraph.md, , dev/BetaGraph.md, , dev/BetaGraph.md, , dev/BetaGraph.md, , dev/BetaGraph.md, , dev/BetaGraph.md, , dev/BetaGraph.md, , dev/BetaGraph.md, , dev/BetaGraph.md, , dev/BetaGraph.md, , dev/BetaGraph.md, , dev/BetaGraph.md, , dev/BetaGraph.md, , dev/BetaGraph.md, , dev/BetaGraph.md, , dev/BetaGraph.md, , dev/BetaGraph.md, , dev/BetaGraph.md, , dev/BetaGraph.md, , dev/BetaGraph.md, , dev/BetaGraph.md, , dev/BetaGraph.md, , dev/BetaGraph.md, , dev/BetaGraph.md, , 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