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Effectiveness ​

the degree to which something is successful in producing a desired result.

Planters who plant good quality trees, who don't need to go back into their land to replant faulty trees.

Efficiency ​

the quality of achieving the largest amount of useful work using as little energy, fuel, effort, etc. as possible.

A greater Planter efficiency leads to:

  • A shorter season
  • PlantingRate
    • Daily Trees in the Ground
  • Fewer Planters required to Cover an Eco
  • Fewer Motos performed by Planter, therefore less Metabolic Energy used.
  • Less Deadwalking
  • Fewer Injury
  • More efficient vias
  • Effective Flagging
    • Flag which is more visible.
    • Lower Flag expense

Unteachable Character Traits

A Planter can know everything about how to be a Planter, but still not plant to their maximum potential. This is because to be an elite Planter you must have character traits which can't be taught. Perhaps they can be cultivated by a sports psychologist, but this is currently outside the scope of Put(Plant) and the rest of the planting industry.

Such traits include:

  • Resilience
  • Competitiveness
  • Grit
  • Confidence
  • Drive
πŸ› 

DevNotes ​

MotoFrequency ​

  • HoleOpen to HoleClose ratio is optimal when 1:1. Many Novice planters are greater than 1.
  • When there are multiple MotoAlternatives, efficient when the Moto with the lower BetaDifficulty is more frequent than an AlternativeMoto with a higher MotoDifficulty. ExperiencedPlanters are performing easier Beta than NovicePlanter. BetaExecution

DevState ​

py
`TagsToHeaders: False`

PageTags

  • "Guide.Why.Productivity"
  • "Guide.Why.Productivity.Efficiency"
  • "Guide.Why.Productivity.Efficiency.Redundancy"

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Library released under MIT License.